7 Answered Questions

1 Answered Questions

[SOLVED] Unity: transform.LookAt(target) not "looking at" target?

2 Answered Questions

1 Answered Questions

Could use some help figuring out bouncy physics material in this PhotonEngine game

  • 2019-08-20 01:11:49
  • LogicaLInsanity
  • 22 View
  • 1 Score
  • 1 Answer
  • Tags:   unity photon

2 Answered Questions

[SOLVED] How to store ever-expanding maps with top-bottom, left-right hierarchy?

  • 2019-08-19 10:35:11
  • Trotom
  • 44 View
  • 1 Score
  • 2 Answer
  • Tags:   c++

1 Answered Questions

[SOLVED] Unity particles rendering on top of camera space UI

1 Answered Questions

[SOLVED] Unity2D force of an impact

  • 2019-08-17 12:49:11
  • Borhink
  • 34 View
  • 1 Score
  • 1 Answer
  • Tags:   unity physics

0 Answered Questions

1 Answered Questions

[SOLVED] When do you use StartCoroutine and when Invoke?

  • 2019-08-17 11:15:07
  • rahul patil
  • 48 View
  • 1 Score
  • 1 Answer
  • Tags:   unity 2d 3d

2 Answered Questions

[SOLVED] Modify the effect of a card being played