By Eärendil Baggins


2019-01-06 04:48:39 8 Comments

I'm editing the 2D colliders on some objects of my game, and I need them to be very accurate, so I'm zooming in a lot. Problem is, since my objects are 3D graphically, when I zoom in a lot they disappear and I can' t just tap "2D" in the Scene view to fix this. Pressing "F" on the whole object doesn't help a lot, since I have an empty parent with the mesh and colliders as separate objects, and when I select the collider to edit it I only see the collider anyway. Does anyone have any clue on how to proceed?

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