I am trying to get more into game development, I have very little experience with it. I've been messing around a bit with the Godot engine and am slowly starting to understand it more. I have some experience with C# and C++, both of which can be used with Godot (to my knowledge, correct me if I'm wrong), and it also has its own language, GDScript. From what I've seen the language looks a lot different from any I've used (C#, C++, and Java), and I really don't want to learn it, I especially don't want to learn a new engine and a new language at the same time.
So basically would it be possible to create a game in Godot using very little to no GDScript without missing out on features or making life a whole lot harder? Another way to word it could be 'is there any thing that is impossible or very much harder to do in C# or C++ than if you were using GDScript?'
Sorry if this is too broad or anything, I'll try to fix it if need be