3 Answered Questions

[SOLVED] Optimizing an XNA 2D game

3 Answered Questions

[SOLVED] How do you approach resolution independence in raster based graphics content?

  • 2010-07-14 19:24:36
  • Keyframe
  • 10062 View
  • 32 Score
  • 3 Answer
  • Tags:   2d sprites gui

5 Answered Questions

[SOLVED] How can I calculate the angle and proper turn direction between two 2D vectors?

  • 2011-01-07 02:58:06
  • Error 454
  • 30677 View
  • 26 Score
  • 5 Answer
  • Tags:   2d vector

3 Answered Questions

[SOLVED] How do I make a 2D game resolution independent?

  • 2013-12-12 10:46:37
  • Gabson
  • 4415 View
  • 10 Score
  • 3 Answer
  • Tags:   c# 2d resolution

9 Answered Questions

[SOLVED] How does one prevent homing missiles from orbiting their targets?

  • 2011-09-15 04:34:11
  • John McDonald
  • 11925 View
  • 77 Score
  • 9 Answer
  • Tags:   2d ai

9 Answered Questions

[SOLVED] 2D graphics - why use spritesheets?

5 Answered Questions

[SOLVED] How do I detect the direction of 2D rectangular object collisions?

9 Answered Questions

[SOLVED] New to creating AI - where to start?

5 Answered Questions

[SOLVED] Implementing a 2D destructible landscape (like Worms)

  • 2010-12-22 03:12:53
  • William Casarin
  • 20867 View
  • 76 Score
  • 5 Answer
  • Tags:   2d terrain

10 Answered Questions

5 Answered Questions

[SOLVED] In 2D, how do I efficiently find the nearest object to a point?

6 Answered Questions

[SOLVED] How would you handle different aspect ratios in a 2d platformer?

  • 2010-08-03 11:35:03
  • Loris
  • 10948 View
  • 41 Score
  • 6 Answer
  • Tags:   2d aspect-ratio

4 Answered Questions

[SOLVED] Top Down RPG Movement w/ Correction?

  • 2011-01-12 04:19:26
  • Corey Ogburn
  • 6865 View
  • 27 Score
  • 4 Answer
  • Tags:   xna 2d rpg movement

3 Answered Questions

[SOLVED] Best way to mask 2D sprites in XNA?

  • 2012-10-02 17:48:07
  • electroflame
  • 9062 View
  • 23 Score
  • 3 Answer
  • Tags:   xna 2d hlsl masking

3 Answered Questions

[SOLVED] Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?

  • 2012-01-09 19:25:41
  • Ivaylo Slavov
  • 10677 View
  • 16 Score
  • 3 Answer
  • Tags:   2d lighting

2 Answered Questions

[SOLVED] Scaling my pixel art platformer from 720p to 1080p

1 Answered Questions

[SOLVED] "Unclutter" units in RTS game

  • 2012-11-24 17:20:47
  • TravisG
  • 1100 View
  • 7 Score
  • 1 Answer
  • Tags:   2d rts

2 Answered Questions

[SOLVED] Algorithm for procedureral 2D map with connected paths

8 Answered Questions

[SOLVED] How to learn 2d animation?

  • 2011-01-28 03:34:03
  • Matthew
  • 27800 View
  • 43 Score
  • 8 Answer
  • Tags:   2d animation

7 Answered Questions

[SOLVED] 2D Platformer AABB collision problems

2 Answered Questions

[SOLVED] Implementing a camera / viewport to a 2D game

1 Answered Questions

[SOLVED] Fast, accurate 2d collision

2 Answered Questions

[SOLVED] How to calculate shot angle and velocity to hit a moving target?

1 Answered Questions

[SOLVED] What sprite size should I use for 2D game?

  • 2017-04-19 08:28:59
  • Шах
  • 15962 View
  • 4 Score
  • 1 Answer
  • Tags:   unity 2d android

4 Answered Questions

[SOLVED] How do I calculate rotation caused by bounce friction?

1 Answered Questions

[SOLVED] How to implement uniform grids

4 Answered Questions

[SOLVED] How is 2D lighting implemented?

6 Answered Questions

[SOLVED] A way to store potentially infinite 2D map data?

5 Answered Questions

[SOLVED] Best Way to Create A Map for a 2D Game?