8 Answered Questions

9 Answered Questions

3 Answered Questions

3 Answered Questions

[SOLVED] MVC-like compartmentalization in games?

  • 2010-11-09 16:49:46
  • Asmor
  • 2818 View
  • 19 Score
  • 3 Answer
  • Tags:   design-patterns

5 Answered Questions

[SOLVED] How to avoid the GameManager god object?

6 Answered Questions

[SOLVED] Game Components, Game Managers and Object Properties

9 Answered Questions

[SOLVED] In Unity, how do I correctly implement the singleton pattern?

2 Answered Questions

[SOLVED] How to Interpolate between two game states?

4 Answered Questions

[SOLVED] "The Game Object" - and component-based design

1 Answered Questions

[SOLVED] Designing a ResourceManager class

2 Answered Questions

2 Answered Questions

[SOLVED] How to design context menus based on whatever the object is?

4 Answered Questions

3 Answered Questions

[SOLVED] C# Design for Ability System

  • 2013-10-02 01:45:24
  • NoviceUnityGameDev
  • 11366 View
  • 6 Score
  • 3 Answer
  • Tags:   c# design-patterns

2 Answered Questions

[SOLVED] Correct way to abstract an XBox Controller

1 Answered Questions

[SOLVED] What is the best design pattern to apply effects and abilities?

  • 2013-03-23 10:54:30
  • Thomas
  • 1993 View
  • 4 Score
  • 1 Answer
  • Tags:   design-patterns

4 Answered Questions

2 Answered Questions

[SOLVED] 3D game: is a spatial index necessary?

1 Answered Questions

[SOLVED] Pointer deleted by object manager on next frame

3 Answered Questions

1 Answered Questions

[SOLVED] Pattern for performing game actions

  • 2012-09-25 18:53:20
  • Arkiliknam
  • 3746 View
  • 11 Score
  • 1 Answer
  • Tags:   ai design-patterns

4 Answered Questions

1 Answered Questions

[SOLVED] Creating a Robust Item System

4 Answered Questions

5 Answered Questions

[SOLVED] Dictionary of common names for code objects

3 Answered Questions

[SOLVED] How to do profiling and memory pooling per system?

2 Answered Questions

[SOLVED] Capitalizing on JavaScript's prototypal inheritance

2 Answered Questions

1 Answered Questions

[SOLVED] Rule / validation design pattern

2 Answered Questions