11 Answered Questions

[SOLVED] When should I use a fixed or variable time step?

8 Answered Questions

[SOLVED] How'd they do it: Millions of tiles in Terraria

3 Answered Questions

[SOLVED] Should frame rate affect the speed in a game engine?

  • 2011-05-28 22:46:52
  • Cracker
  • 4395 View
  • 7 Score
  • 3 Answer
  • Tags:   frame-rate

3 Answered Questions

[SOLVED] Frame Independent Movement

  • 2011-03-09 01:55:23
  • ShrimpCrackers
  • 11188 View
  • 11 Score
  • 3 Answer
  • Tags:   frame-rate

2 Answered Questions

[SOLVED] How do I enable higher FPS in XNA 4.0?

1 Answered Questions

[SOLVED] The value of VSync on vSync Count in Unity

5 Answered Questions

[SOLVED] Working with lots of cubes. Improving performance?

3 Answered Questions

[SOLVED] What are "frame rate" and "fps?"

2 Answered Questions

[SOLVED] Accuracy and frame-rate in a rhythm game

  • 2010-08-19 15:13:21
  • Mr_Qqn
  • 971 View
  • 5 Score
  • 2 Answer
  • Tags:   frame-rate events

1 Answered Questions

[SOLVED] Locking the frame rate in pygame?

1 Answered Questions

[SOLVED] Time critical events based on framerate

2 Answered Questions

[SOLVED] FPS drop when detecting collision (sfml, c++)

1 Answered Questions

[SOLVED] GameMaker: Studio - Slow down calculations

1 Answered Questions

[SOLVED] Handling variable frame rate in SDL2

0 Answered Questions

1 Answered Questions

[SOLVED] Accounting for drift between ticks

2 Answered Questions

1 Answered Questions

[SOLVED] How to get time since frame start in Unity for loading purposes

1 Answered Questions

[SOLVED] Frame-rate independant movement with acceleration

2 Answered Questions

[SOLVED] Incrase framerate in XNA

  • 2014-10-14 18:28:01
  • Subsequent
  • 2047 View
  • 0 Score
  • 2 Answer
  • Tags:   xna c# frame-rate