11 Answered Questions

[SOLVED] When should I use a fixed or variable time step?

5 Answered Questions

3 Answered Questions

[SOLVED] How should I write a main game loop?

5 Answered Questions

3 Answered Questions

2 Answered Questions

[SOLVED] Semi-fixed or Fully-fixed timestep?

  • 2011-05-16 01:47:46
  • Ryan
  • 9909 View
  • 15 Score
  • 2 Answer
  • Tags:   game-loop

2 Answered Questions

[SOLVED] Is it safe to use Sleep() in game loop (on Windows)?

2 Answered Questions

[SOLVED] Where should collision detection logic be placed?

3 Answered Questions

2 Answered Questions

[SOLVED] A good way to build a game loop in OpenGL

  • 2011-02-16 00:17:12
  • Jeff
  • 29603 View
  • 30 Score
  • 2 Answer
  • Tags:   opengl c game-loop

1 Answered Questions

[SOLVED] How to chain actions/animations together and delay their execution?

  • 2012-04-06 01:32:43
  • codinghands
  • 3216 View
  • 6 Score
  • 1 Answer
  • Tags:   xna c# game-loop

3 Answered Questions

[SOLVED] What is the standard C# / Windows Forms game loop?

3 Answered Questions

[SOLVED] Game loop, how to check for conditions once, do something, then not do it again

  • 2013-01-04 03:46:26
  • EddieV223
  • 2289 View
  • 13 Score
  • 3 Answer
  • Tags:   c++ game-loop

1 Answered Questions

[SOLVED] Behavior Trees :: Actions That Take Longer Than One Tick

9 Answered Questions

[SOLVED] How do I best remove an entity from my game loop when it is dead?

  • 2010-08-12 19:10:55
  • Iain
  • 2191 View
  • 16 Score
  • 9 Answer
  • Tags:   game-loop

2 Answered Questions

1 Answered Questions

[SOLVED] Implement an upper FPS limit in the gameloop

  • 2013-12-31 17:12:05
  • Lukas Knuth
  • 3743 View
  • 3 Score
  • 1 Answer
  • Tags:   game-loop

2 Answered Questions

[SOLVED] Replay system: record inputs or events?

  • 2012-07-17 17:27:18
  • Klaim
  • 1272 View
  • 9 Score
  • 2 Answer
  • Tags:   replays game-loop

2 Answered Questions

[SOLVED] How to detect collision between two directed object?

  • 2014-09-30 14:18:30
  • Giang TT
  • 588 View
  • 0 Score
  • 2 Answer
  • Tags:   c++ game-loop

2 Answered Questions

[SOLVED] "Optimal" game loop for 2D side-scroller

5 Answered Questions

[SOLVED] Game actions that take multiple frames to complete

3 Answered Questions

[SOLVED] Finite state machine in C++

2 Answered Questions

3 Answered Questions

[SOLVED] What are "frame rate" and "fps?"

1 Answered Questions

[SOLVED] CPU usage, game loop and sleep()

2 Answered Questions

2 Answered Questions

[SOLVED] Java 2D game programming: Different approaches to make a game loop

2 Answered Questions

[SOLVED] Server side game loop

1 Answered Questions

[SOLVED] Java Game Loop Efficiency

  • 2018-07-03 01:23:37
  • Zerro97
  • 1089 View
  • 3 Score
  • 1 Answer
  • Tags:   java game-loop