3 Answered Questions

[SOLVED] Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?

  • 2012-01-09 19:25:41
  • Ivaylo Slavov
  • 10708 View
  • 16 Score
  • 3 Answer
  • Tags:   2d lighting

4 Answered Questions

[SOLVED] How is 2D lighting implemented?

3 Answered Questions

[SOLVED] How do I implement occluded lighting in a block-based 2D game?

4 Answered Questions

[SOLVED] How can I acheive a smooth 2D lighting effect?

2 Answered Questions

[SOLVED] What is the difference between PBR and SSR?

2 Answered Questions

[SOLVED] How can I implement lighting in a voxel engine?

3 Answered Questions

[SOLVED] Lighting in a Minecraftian World

  • 2010-12-14 14:14:12
  • Armin Ronacher
  • 3676 View
  • 10 Score
  • 3 Answer
  • Tags:   opengl maps lighting

2 Answered Questions

[SOLVED] What is physically correct lighting all about?

  • 2013-08-12 06:17:12
  • TravisG
  • 3274 View
  • 10 Score
  • 2 Answer
  • Tags:   lighting pbr

3 Answered Questions

[SOLVED] How can I create a lighting effect like this?

  • 2011-02-21 00:27:37
  • Mike
  • 2305 View
  • 18 Score
  • 3 Answer
  • Tags:   xna lighting hlsl

4 Answered Questions

2 Answered Questions

[SOLVED] 2D lighting theory: day-and-night cycle, spot lights at night

  • 2012-10-23 14:21:43
  • LoveofSnow
  • 1536 View
  • 6 Score
  • 2 Answer
  • Tags:   xna 2d lighting

1 Answered Questions

[SOLVED] How could I do simple per-fragment lighting on BSP geometries?

  • 2011-07-21 17:30:33
  • Satchmo Brown
  • 603 View
  • 3 Score
  • 1 Answer
  • Tags:   opengl c++ lighting

2 Answered Questions

[SOLVED] How to avoid "completely" dark shadow using directional light (as Sun) ?

  • 2018-08-31 20:10:37
  • stighy
  • 1186 View
  • 1 Score
  • 2 Answer
  • Tags:   unity lighting

1 Answered Questions

[SOLVED] GLSL Light (Attenuation, Color and intensity) formula

3 Answered Questions

[SOLVED] Is there a way to use an arbitrary number of lights in a fragment shader?

  • 2011-11-09 14:04:03
  • NotRoyal
  • 9836 View
  • 19 Score
  • 3 Answer
  • Tags:   lighting webgl

3 Answered Questions

[SOLVED] How can I model a star?

1 Answered Questions

[SOLVED] What does it mean to "bake lights"?

  • 2011-03-20 06:59:30
  • Kim Jong Woo
  • 27463 View
  • 36 Score
  • 1 Answer
  • Tags:   lighting

9 Answered Questions

2 Answered Questions

[SOLVED] A big light with shadows

2 Answered Questions

[SOLVED] Grid/cell based light system

  • 2012-02-06 11:01:01
  • MMM
  • 2285 View
  • 6 Score
  • 2 Answer
  • Tags:   2d lighting grid

1 Answered Questions

[SOLVED] How does Minecraft render its sunset and sky?

3 Answered Questions

[SOLVED] How do I blend 2 lightmaps for day/night cycle in Unity?

1 Answered Questions

[SOLVED] How can I implement a revealing light beam?

2 Answered Questions

[SOLVED] Rendering collections of light sources

2 Answered Questions

[SOLVED] Unity 2D Alpha cutout layer for Sprites

1 Answered Questions

[SOLVED] Converting time of day into a smooth day/night variable?

2 Answered Questions

[SOLVED] How to achieve lighting like this in Unity for 2D games?

1 Answered Questions

[SOLVED] Fast pixelshader 2D raytracing

1 Answered Questions

[SOLVED] How can I handle the combination of multiple shader effects?