11 Answered Questions

[SOLVED] When should I use a fixed or variable time step?

2 Answered Questions

[SOLVED] How to make a character jump?

5 Answered Questions

[SOLVED] Lag compensation with networked 2D games

5 Answered Questions

[SOLVED] How do I detect the direction of 2D rectangular object collisions?

5 Answered Questions

[SOLVED] Good 2D Platformer Physics

  • 2010-08-15 18:28:54
  • user744
  • 41205 View
  • 76 Score
  • 5 Answer
  • Tags:   box2d physics input

10 Answered Questions

3 Answered Questions

[SOLVED] Impulsioned jumping

4 Answered Questions

[SOLVED] Finding the contact point with SAT

1 Answered Questions

[SOLVED] How to implement deceleration and stopping over a certain distance

  • 2013-04-30 01:30:10
  • Rivasa
  • 826 View
  • 3 Score
  • 1 Answer
  • Tags:   physics movement

6 Answered Questions

[SOLVED] How can I implement gravity?

5 Answered Questions

[SOLVED] How to lead a moving target from a moving shooter

1 Answered Questions

[SOLVED] Car driving through walls with transform.Translate()

7 Answered Questions

[SOLVED] 2D Platformer AABB collision problems

1 Answered Questions

[SOLVED] How do I detect ledges?

  • 2012-10-20 00:33:42
  • doppelgreener
  • 6929 View
  • 17 Score
  • 1 Answer
  • Tags:   physics

3 Answered Questions

[SOLVED] Is there an algorithm for a pool game?

4 Answered Questions

[SOLVED] How do I calculate rotation caused by bounce friction?

1 Answered Questions

[SOLVED] Spaceship acceleration for following waypoints

2 Answered Questions

[SOLVED] How do I make a character capable of walking on walls?

6 Answered Questions

[SOLVED] How do I build a 2D physics engine?

3 Answered Questions

[SOLVED] How does one avoid the "staircase effect" in pixel art motion?

2 Answered Questions

[SOLVED] 2D Planet Gravity

  • 2011-12-14 14:44:51
  • baked
  • 12088 View
  • 15 Score
  • 2 Answer
  • Tags:   2d physics

2 Answered Questions

2 Answered Questions

[SOLVED] Why isn't this physics code scaling velocities separately?

2 Answered Questions

[SOLVED] Implementing a homing missile

3 Answered Questions

[SOLVED] Why is RK4 better than Euler integration?

4 Answered Questions

[SOLVED] Which Side Was Hit?

1 Answered Questions

[SOLVED] How do I determine a good path for 2D artillery projectiles?

3 Answered Questions

[SOLVED] Why is my velocity decaying?

2 Answered Questions

[SOLVED] Tracking Object Position - Firing on a Trajectory