1 Answered Questions

[SOLVED] Rescale pixel art scenery before rendering in SDL2

1 Answered Questions

[SOLVED] Will SDL_DestroyRenderer() destroy every texture created with it?

  • 2016-01-02 15:10:16
  • Xriuk
  • 1205 View
  • 3 Score
  • 1 Answer
  • Tags:   sdl2

2 Answered Questions

[SOLVED] Removing delay at start of a key press

  • 2016-05-24 19:10:27
  • Rakete1111
  • 2849 View
  • 11 Score
  • 2 Answer
  • Tags:   c++ sdl2 keyboard

1 Answered Questions

[SOLVED] How to use traditional pixel coordinates system in OpenGL? (with C++/SDL2)

1 Answered Questions

[SOLVED] Drawing at floating point position

  • 2017-03-18 15:57:38
  • Erik W
  • 924 View
  • 6 Score
  • 1 Answer
  • Tags:   rendering c sdl2

1 Answered Questions

[SOLVED] Handling variable frame rate in SDL2

1 Answered Questions

[SOLVED] Render to texture and then to screen cause flickering

  • 2015-11-06 14:57:44
  • Xriuk
  • 3041 View
  • 2 Score
  • 1 Answer
  • Tags:   sdl2

2 Answered Questions

1 Answered Questions

[SOLVED] Where can I get correct pitch parameter for SDL_RenderReadPixels function in SDL2?

  • 2015-03-13 14:29:57
  • Michael Prokofyev
  • 1637 View
  • 1 Score
  • 1 Answer
  • Tags:   sdl sdl2

1 Answered Questions

[SOLVED] Why doesn't SDL2 recognize a game controller button press?

  • 2018-10-28 11:12:34
  • Itsbananas
  • 174 View
  • 0 Score
  • 1 Answer
  • Tags:   sdl2