7 Answered Questions

[SOLVED] How can I draw outlines around 3D models?

2 Answered Questions

[SOLVED] 2d metaballs with shader to give blobs of water effect?

  • 2014-01-23 18:26:41
  • Guye Incognito
  • 7294 View
  • 4 Score
  • 2 Answer
  • Tags:   unity shaders water

4 Answered Questions

[SOLVED] How can I acheive a smooth 2D lighting effect?

1 Answered Questions

[SOLVED] How do I create a cel-shaded cartoon look?

6 Answered Questions

[SOLVED] How to make unit selection circles merge?

  • 2014-08-11 11:09:10
  • MaT
  • 2062 View
  • 16 Score
  • 6 Answer
  • Tags:   shaders selection

1 Answered Questions

[SOLVED] UV World mapping in shader with Unity.

1 Answered Questions

[SOLVED] How do Raymarch shaders work?

1 Answered Questions

[SOLVED] How can I reduce aliasing in my outline glow effect?

3 Answered Questions

[SOLVED] outline object effect

1 Answered Questions

[SOLVED] Alpha Blending: use the pixel with the smallest alpha

12 Answered Questions

[SOLVED] What are some good resources for learning HLSL?

  • 2010-07-19 16:37:24
  • Brian Ortiz
  • 21052 View
  • 28 Score
  • 12 Answer
  • Tags:   shaders hlsl

1 Answered Questions

3 Answered Questions

2 Answered Questions

1 Answered Questions

[SOLVED] The practical cost of swapping effects

  • 2011-02-13 16:55:38
  • sebf
  • 2930 View
  • 16 Score
  • 1 Answer
  • Tags:   xna shaders

1 Answered Questions

[SOLVED] GLSL, all in one or many shader programs?

1 Answered Questions

[SOLVED] Engine Rendering pipeline : Making shaders generic

1 Answered Questions

[SOLVED] Antialiasing shader grid lines

  • 2017-06-01 16:43:44
  • wondra
  • 2999 View
  • 5 Score
  • 1 Answer
  • Tags:   unity shaders

4 Answered Questions

[SOLVED] How to render grid properly, especially over distance?

2 Answered Questions

[SOLVED] How can I create an efficient bloom shader with GLSL?

  • 2011-10-18 10:39:50
  • snape
  • 13282 View
  • 12 Score
  • 2 Answer
  • Tags:   shaders glsl bloom

1 Answered Questions

[SOLVED] What technique should I use in a shader to give this reflective effect?

  • 2016-12-07 11:08:56
  • Ross Taylor-Turner
  • 412 View
  • 3 Score
  • 1 Answer
  • Tags:   libgdx shaders glsl

1 Answered Questions

[SOLVED] Terrain shader from heightmap opengl GLSL

3 Answered Questions

1 Answered Questions

[SOLVED] Multiple pixel shader passes

1 Answered Questions

1 Answered Questions

1 Answered Questions

[SOLVED] Why does this transparent shader cause objects' z-sorting to be backwards?

  • 2016-08-23 21:33:54
  • Toomai
  • 5997 View
  • 2 Score
  • 1 Answer
  • Tags:   unity shaders

1 Answered Questions

2 Answered Questions

[SOLVED] An efficient way for generating smooth circle

  • 2017-05-18 10:27:07
  • CroCo
  • 3524 View
  • 1 Score
  • 2 Answer
  • Tags:   opengl c++ shaders

1 Answered Questions

[SOLVED] Unity: cg fragment shader processing array of points