4 Answered Questions

[SOLVED] Cast ray to select block in voxel game

3 Answered Questions

[SOLVED] How are voxel terrain engines made?

3 Answered Questions

[SOLVED] Optimized rendering of a cube mesh world

2 Answered Questions

[SOLVED] Square game map rendered as sphere

2 Answered Questions

[SOLVED] Cave generation with Perlin worms

6 Answered Questions

7 Answered Questions

[SOLVED] How can I improve rendering speeds of a Voxel/Minecraft type game?

3 Answered Questions

2 Answered Questions

[SOLVED] Can someone explain dual contouring?

1 Answered Questions

[SOLVED] How to flatten out terrain and make better caves with Perlin noise

3 Answered Questions

3 Answered Questions

[SOLVED] Algorithm to see if two voxels are interconnected

2 Answered Questions

[SOLVED] Determining if removal of a voxel will break up a group

  • 2013-03-13 12:17:31
  • Bram Vaessen
  • 559 View
  • 8 Score
  • 2 Answer
  • Tags:   algorithm voxels

3 Answered Questions

3 Answered Questions

[SOLVED] How to handle a Block World like Minecraft

6 Answered Questions

[SOLVED] Is Unlimited Detail real?

4 Answered Questions

2 Answered Questions

[SOLVED] Understanding marching cubes and voxel data relationships

2 Answered Questions

[SOLVED] How to store 2D tile-map

  • 2011-05-02 13:51:25
  • davidv
  • 2619 View
  • 7 Score
  • 2 Answer
  • Tags:   2d java maps voxels

3 Answered Questions

1 Answered Questions

[SOLVED] Is a voxel engine appropriate for a Minecraft-like game?

3 Answered Questions

[SOLVED] 3D Procedural Planet Generation

2 Answered Questions

5 Answered Questions

[SOLVED] Working with lots of cubes. Improving performance?

1 Answered Questions

[SOLVED] Top-Down Octree Generation of Procedural Terrain

1 Answered Questions

3 Answered Questions

[SOLVED] How to texture a surface generated by marching cubes algorithm?

  • 2013-04-04 01:26:54
  • Nison Maël
  • 4628 View
  • 7 Score
  • 3 Answer
  • Tags:   3d voxels uv-mapping

3 Answered Questions

[SOLVED] Voxel engine artifacts