By Ammar Husain


2014-08-04 18:10:28 8 Comments

I posted a similar quetion regarding using pointers as Keys on maps in C++ STL. How are pointers hashed in unordered_maps when used as Keys. More specifically if I define:

std::unordered_map< CustomClass*, int > foo;

Would the default C++ std::hash implementation work to handle these pointers? Is it safe to use? Is this good practice?

1 comments

@Mark Ransom 2014-08-04 18:16:43

std::hash<T*> is defined but the details of how it operates are implementation dependent. It will certainly be safe to use, and I'd consider it good practice - as long as it's the pointer you need as the key, and not the object contents itself.

@echo 2018-11-06 14:53:17

Why does the pointer need to be a pointer to the key instead of a pointer to the entire object? What if I want the key to be a pointer to the object itself?

@Mark Ransom 2018-11-06 15:24:52

@echo I think you missed my point - the pointer itself is the key, not a pointer to the key. So two objects will be separate in unordered_map even if the contents of the key object are identical.

@echo 2018-11-06 15:37:16

Ahhh ok, yes I misunderstood your original comment but now re-reading with new context, I understand what you were saying. It seems like in cases where object contents can be identical for two distinct objects, and the objects don't have a unique key/identifier, you might want to hash object pointers.

@Mark Ransom 2018-11-06 16:25:54

@echo I've actually used this in real code. If you have a callback that passes a void pointer, and you want to know if the object still exists before you use the pointer, you can look it up in an unordered_set.

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