By Oli


2011-11-23 12:49:09 8 Comments

I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load animations with md2 files. How can I merge QCAR (Vuforia) with min3D? How assigning the projection and modelview matrix of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience?

Edit: For examples and experiences with other 3rd party rendering librarys like jPCT-AE or ModelRenderer, i am also very grateful.

2 comments

@Sam Rad 2012-09-24 09:15:10

I did the same thing as "yogi" said. jpct-ae and qcar together are awesome. I used a single GLSurfaceView and brought the ModelView matrix and the actual video resolution from native code to Java. Then you can easily load an md2 file along with animation.

You can watch the result here:

http://youtu.be/chsHh0pEhzw

@mrYogi 2012-09-24 10:03:39

i saw your video...awesome job

@mrYogi 2012-08-28 12:07:41

after a long struggle i succeded to integrate Jpct library with vuforia,it's a long code ,if you still stucked ask specific questions i will help

@Oli 2012-08-29 09:42:21

I would be happy if you put the code online :). Good work!

@mrYogi 2012-08-29 09:55:49

first try to use jpct glsurface over vuforia glsurface,then pass modelview matrix from native code to jpct.ask any problms you face.

Related Questions

Sponsored Content

1 Answered Questions

4 Answered Questions

2 Answered Questions

[SOLVED] Augmented Reality SDK with OpenCV

2 Answered Questions

[SOLVED] Augmented reality with Optical character recognition

0 Answered Questions

How to render animated models (e.g. MD2) in QCAR Android SDK?

2 Answered Questions

2 Answered Questions

[SOLVED] Playing a GIF file over camera view

1 Answered Questions

1 Answered Questions

How to load and render .obj model in Android Native language

Sponsored Content